XenoLevels

system.yml

Control per-system behaviour, multipliers, combos, and leaderboards.

system.yml lives inside each systems/<system>/ folder. It customises reward handling, combos, multipliers, and leaderboard behaviour for that specific system.

General behaviour

PathDefaultNotes
system.round-exp-value.enabledtrueRounds displayed EXP totals.
system.round-exp-value.digits2Number of decimals shown after rounding.
system.prevent-duplicate-rewardstrueStops rewards from triggering twice once claimed.
system.set-level-rewardfalseAllow /xlv setlevel to fire level rewards.
system.prevent-level-downtrueBlocks automatic EXP loss; admins can still subtract levels.

Combo EXP

PathDefaultDescription
system.combo-exp.enabledfalseToggle combo tracking that rewards rapid actions.
system.combo-exp.tolerance1000Milliseconds allowed between EXP gains to keep the combo active.

Multipliers

PathDefaultPurpose
system.multipliers.commandsfalseApply multipliers to EXP granted via commands.
system.multipliers.eventstrueApply multipliers to event-driven EXP.
system.multipliers.negative-expfalseDecide whether penalties are scaled.

Leaderboard settings

PathDefaultDescription
system.leaderboard.enabledtrueEnable /xlv top for this system.
system.leaderboard.limit10Number of entries displayed.
system.leaderboard.update-interval900Seconds between automatic refreshes.
system.leaderboard.instant-updatetrueUpdate immediately whenever levels change.

Tip

Set different tolerances, multipliers, and leaderboard limits per system to tailor combat, mining, or prestige ladders.

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