XenoLevelsXenoLevels
exp-events.yml
Map gameplay events to EXP rewards.
exp-events.yml lists the gameplay triggers that award EXP for a system. Each section contains one or more expressions, an EXP range, and optional application rules.
Section layout
exp-events:
custom-section:
enabled: true
events:
- 'KILL_MOB:NATURE=HOSTILE'
- 'TIMED_EXP[300]'
exp: '5, 10'
partial-excessive: true
apply:
on-creative: false
permission: ''enabled– Toggle the section on or off.events– One or more expressions described in the Event Catalog; revisit Experience Design for planning tips.exp– Single value or range that determines how much EXP is awarded.partial-excessive– Allow partial payouts for events that follow the EXCESSIVE policy.apply.on-creative– Decide whether creative mode players qualify.apply.permission– Require a specific permission node to receive EXP.
Pro tip
Test new sections with
/xlv reload and monitor the console for syntax errors. Invalid expressions are ignored and logged so they do not break other sections.levels.yml
Configure level formulas, requirements, and caps for each system.
rewards.yml
Define milestone payouts for each leveling system.
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