XenoLevels
exp-events.yml
Map gameplay events to EXP rewards.
exp-events.yml lists the gameplay triggers that award EXP for a system. Each section contains one or more expressions, an EXP range, and optional application rules.
Section layout
exp-events:
custom-section:
enabled: true
events:
- 'KILL_MOB:NATURE=HOSTILE'
- 'TIMED_EXP[300]'
exp: '5, 10'
partial-excessive: true
apply:
on-creative: false
permission: ''enabled– Toggle the section on or off.events– One or more expressions described in the Event Catalog; revisit Experience Design for planning tips.exp– Single value or range that determines how much EXP is awarded.partial-excessive– Allow partial payouts for events that follow the EXCESSIVE policy.apply.on-creative– Decide whether creative mode players qualify.apply.permission– Require a specific permission node to receive EXP.
Pro tip
Test new sections with
/xlv reload and monitor the console for syntax errors. Invalid expressions are ignored and logged so they do not break other sections.Last updated on