CyberWorldReset

lang.yml

The main language and messages file. Customize colors, messages, translate phrases and much more.

lang.yml
messages:
  prefix: '&b&lCyber&f&lWorldReset &8»&r'
  no-permission: '&cYou don''t have permission to do that!'
  help-player:
  - '&8&m―――――&8<&b&l Cyber&f&lWorldReset &8>&8&m―――――'
  - '&8➼ &b/cwr about &fAbout the plugin.'
  - '&8➼ &b/cwr help &fSee the help menu.'
  - '&8&m―――――――――――――――――――――――――――――――――'
  help-admin:
  - '&8&m―――――&8<&b&l Cyber&f&lWorldReset &8>&8&m―――――'
  - '&8➼ &b/cwr about &fAbout the plugin.'
  - '&8➼ &b/cwr help &fSee the help menu.'
  - '&8➼ &b/cwr reload &fReload the plugin.'
  - '&8➼ &b/cwr confirm &fConfirm an action.'
  - '&8➼ &b/cwr reset [<world>] &fRegenerate a world.'
  - '&8➼ &b/cwr save [<world>] &fBackup a world.'
  - '&8➼ &b/cwr create [<world>] &fCreate a world setup.'
  - '&8➼ &b/cwr info [<world>] &fInfo about world setup.'
  - '&8&m―――――――――――――――――――――――――――――――――'
  - '&8➼ &b/cwr edit <world> <setting> <value> &fAdjust a setting.'
  - '&7Please visit the Spigot page for details on editing'
  - '&7a world setup or use TAB-complete!'
  - '&8&m―――――――――――――――――――――――――――――――――'
  
  # global
  kick-reason: '&cThe world "{world}" is regenerating! Please join back momentarily.'
  still-regenerating: '&cA world is in the process of being reset. Please join back
    momentarily.'
  cancel-teleport: '&cThe world "{world}" is regenerating! You cannot teleport there
    right now.'
  teleporting-safe-world: '&7This world is resetting, teleporting you to the safe world...'
  teleported-safe-world: '&aYou have been teleported to the safe world!'
  teleporting-back: '&7Teleporting you back to world "{world}"...'
  teleported-back: '&aYou have successfully been teleported back!'
  
  # admin
  reloading: '&7Reloading...'
  reloaded: '&aReloaded!'
  default-world-fail: '&cThe world "{world}" is a default world (server.properties)!
    This world cannot be reset!'
  world-not-exist: '&cThe world "{world}" does not exist!'
  same-world-fail: '&cYou cannot set the safe world to be the same as the world you''re
    resetting ("{world}")!'
  unload-failed: '&cThe world "{world}" failed to unload!'
  already-resetting: '&cThe world "{world}" is already resetting!'
  resetting-error: '&cA world is being reset. This action cannot be completed.'
  safeworld-not-set: '&cPlease set a safe world before enabling the safe world option
    (&7/cwr {world} edit setSafeWorld <world>&c).'
  invalid-safeworld: '&cThe world cannot be reset with the safe world "{safeWorld}"!
    Please adjust it (&7/cwr {world} edit setSafeWorld <world>&c).'
  setup-created: '&aThe world setup "{world}" has been created! Edit it using &7/cwr
    edit <world> <setting> <value>&a.'
  setup-already-exists: '&cThe world setup "{world}" already exists! Edit it using &a/cwr
    edit <world> <setting> <value>&7.'
  no-setups-found: '&cNo world setups found. Create one with &7/cwr create [<world>]&c.'
  create-invalid-world: '&cThe world "{world}" does not exist! Please create it first
    (you can use Multiverse).'
  setup-doesnt-exist: '&cThe world setup "{world}" does not exist!'
  saving-world: '&aAttempting to save the world "{world}".'
  save-failed: '&cThe world "{world}" failed to save!'
  save-success: '&aThe world "{world}" has been saved!'
  regen-success: '&aThe world "{world}" has been successfully reset!'
  no-saves: '&cThis world has not yet been saved. Save it using &7/cwr save [<world>]&c.'
  not-enabled: '&cThis world has not yet been enabled. Enable it using &7/cwr edit {world}
    setEnabled true&c.'
  no-messages-found: '&cNo messages found, please add one first.'
  invalid-index: '&cThat is an invalid index, please use a number in the range {min}
    - {max}.'
  file-delete-failed: '&cThe world "{world}" failed to delete!'
  world-create-failed: '&cThe world "{world}" failed to save to the file!'
  rolling-back-world: '&aAttempting to rollback the world "{world}".'
  rollback-failed: '&cThe world "{world}" failed to roll back!'
  rollback-success: '&aThe world "{world}" has been rolled back! Now loading the world...'
  confirm-regen: '&7Please confirm that you would like to regenerate "{world}" with
    &a/cwr confirm &7within {time}.'
  confirmation-needed: '&cYou have already run this command. Please use &7/cwr confirm
    &cto regenerate!'
  confirmation-expired: '&cConfirmation for regenerating "{world}" has expired!'
  confirmation-not-required: '&cYou have nothing to confirm.'
  invalid-command: '&cIncorrect use of arguments!'
  setting-set-failed: '&cFailed to write the setting to the world config.'
  setting-set-success: '&aThe setting has been updated successfully.'
  custom-generator-warning: '&6Please make sure to add this generator to bukkit.yml,
    otherwise chunks can get messy after a reboot.'
  
  # info strings
  info-header: '&8&m―――――&8<&b&l {world} &8>&8&m―――――'
  info-enabled: 'Enabled: {boolean}'
  info-last-saved: 'Last Saved: {boolean}'
  info-seed: 'Seed: {seed}'
  info-generator: 'Generator: {generator}'
  info-environment: 'Environment: {environment}'
  info-headers:
  - Basic Info
  - Timers
  - Messages
  - Safe World
  - Warnings
  - '  Times'
  - Commands
  info-list-header: '&b{header}:'
  info-list-format: '&8  - &f{id}: &7{value}'
  info-safe-world-enabled: '&f  Enabled: &7{enabled}'
  info-safe-world-world: '&f  World: &7{world}'
  info-safe-world-delay: '&f  Delay: &7{delay}'
  info-safe-world-spawn: '&f  Spawn: &7{spawn}'
  info-warning: '&f  Enabled: &7{enabled}'
  info-title: '&f  Title: &7{title}'
  info-subtitle: '&f  Subtitle: &7{subtitle}'
  info-footer: '&8&m―――――――――――――――――――――――――'
  
  # world list strings
  list-header: '&8&m―――――&8<&b&l Worlds &8>&8&m―――――'
  list-info: '&8➼ &b{world} &7- Enabled: &f{enabled}'
  list-footer: '&8&m―――――――――――――――――――――――――'

time:
  # time formats
  days: '&a{time} Day(s)'
  hours: '&a{time} Hour(s)'
  minutes: '&a{time} Minute(s)'
  seconds: '&a{time} Second(s)'
  splitter: '&a, '

placeholder-api:
  reset-status:
    countdown: '&aReset in: {formattedTime}'
    # internal placeholders: {seconds} {formattedTime} {world}
    no-running-timers: '&cNo running timers'
    initializing: '&6Initializing...'
    starting: '&eStarting...'
    progress: '&aETA: {formattedTime} ({chunkNumber}/{chunkTotal}) [{percent}%]'
    # internal placeholders: {seconds} {formattedTime} {percent} {tps} {chunkNumber} {chunkTotal} {world}
    finishing: '&aFinishing...'
    invalid-world: '&cInvalid world'

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