CyberWorldReset
config.yml
The main configuration file for CyberWorldReset.
config:
# should admins be forced to confirm before resetting a world?
confirmation:
enabled: true
seconds: 15
# should the world save before resetting?
save-world-before-reset: false
# STANDARD - only loads in spawn chunks.
# Not recommended, drops TPS and lags players.
# ULTRA-SAFE - loads in chunks, over a long period of time.
# Recommended for low-end CPUS or large amounts of players.
# SAFE - loads in chunks, over a longer period of time.
# Recommended for low/mid-end CPUS or large amounts of players.
# NORMAL - loads in chunks, over an 'average' period of time.
# Recommended for mid-end CPUS or medium amounts of players.
# FAST - loads in chunks, over a faster period of time.
# Recommended for high-end CPUS or small amounts of players.
# ULTRA-FAST - force loads chunks when the player teleports there.
# Recommended for top-notch CPUs or very small amounts of players.
loading-type: NORMAL
# Radius of loading if FAST, NORMAL, SAFE or ULTRA-SAFE is
# enabled. If larger than server view/render distance in
# server.properties, then will override.
loading-radius: 3
# After rebooting or timers resetting, what delay should there
# be until timers are initialized again?
timer-load-delay: 10
# How many ticks after teleporting/kicking players should
# the world start to reset? At least 10 ticks is recommended.
world-reset-delay: 15
# Amount of seconds between teleportation of players back to the
# world. The higher the number, the less stress on the server.
# Highly recommended enabling if using random teleportation.
recursive-teleporting:
enabled: true
milliseconds: 150
# Sends a detailed, spaced out message during chunk loading.
# NOTE: not supported on LEGACY versions.
detailed-messages: true
# Fixes glitch in legacy versions 1.8 and 1.9 where a player
# suffocates in a block when teleported to the world.
fix-suffocation-teleport-1_8-1_9: true
# Fixes being teleported to an unsafe location in the over world
# and end when rejoining the server to a reset world.
fix-suffocation-on-join: true
hooks:
# If enabled, when a world is reset, all regions will be deleted.
world-guard-delete: false
# If enabled, will make sure warps are saved.
save-cmi-warps: true
# If enabled, will refresh CMI portals.
refresh-cmi-portals: false
# If enabled, will refresh Multiverse portals.
refresh-mv-portals: true
# updates the config every time you update. Prior strings will
# remain the same! NOTE: disabling this will leave new settings
# as default and new lang string won't send.
auto-update-configs:
config: true
lang: true
lang: en
# en = english (default), es = español, ru = русский.
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