CyberLevels
levels.yml
Configure different level requirements and formulas so the leveling system fits your needs.
levels:
# What level and experience should players start with? This will
# also be treated as the minimum level/exp a player can get to.
starting:
level: 1
experience: 0
# Maximum level a player can achieve.
maximum:
level: 25
# {level} {playerEXP} {maxLevel} {minLevel} {minEXP}
experience:
# What general formula should each level's requirements follow?
# Can be a formula or just a number. Refer to internal placeholder
# mentioned above experience.
general-formula: '25 * {level}'
# Specific level requirements. Overrides general formula for
# specific levels. All levels without specific formulas/values
# will follow the general formula.
level:
1: 250
2: '{level} * 25'
# This is an example to show you what you can do with CLV,
# please adjust it to your standards as it may produce a
# weird output.
3: 'sin(1) + ({minEXP} / {level}) + {maxLevel} * 2'
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